L5R Mechanics

Here you will find all the purely mechanical side of Legend of the Five Rings including any “house rules” that might become relevant. As a note most of the pages here are not designed to be easy to read or cosmetic appeal. Instead they are intended as a database you easily search for when looking for a specific mechanic.

First Edition:

1st Edition Advantages Here are all the Advantages for L5R 1st Edition.
1st Edition Disadvantages Here are all the Disadvantages for L5R 1st Edition.
1st Edition Skills Here you will find all the skills for 1st Edition.
Ancestors The complete list of 1st Edition Ancestors.
First Edition Family Bonus The trait bonuses from the families for 1st Edition

Third Edition Revised

3rd Edition Revised Skill List Here are all the skills for 3rd Edition Revised.
3rd Edition Schools and Paths Here are all the Basic Schools, Paths and Advanced Schools available.
Third Edition Family Bonus The trait bonuses from the families for Third Edition
Third Edition Ancestor Mechanics The ancestor mechanics for Third Edition. NOTE: Not really relevant to this campaign except for Kitsu.
Spellcasting Rules Basic Rules for spellcasting

House Rules:

Karma Points The karma point system that will be used for this campaign.
Called Shots Effects Different effects when you hit someone in the foot or head!
Raises and Manuevers Explanation and some of the effects you can achieve with a Raise.
Void Points For when you need that little bit extra: VOID POINTS!
Hand-to-Hand Combat Mechanics Basic Hand-to-Hand combat, grappling and the mechanics behind the different Jiujutsu styles of Rokugan (and beyond?).

L5R Mechanics

L5R Changing History JaymesBolton