Campaign of the Month: February 2013
L5R Changing History
Yasuki Taskmaster School (Bushi)
Originally appeared in the Second Edition Player’s Guide. Now in Masters of War.
Benefit: +1 Willpower
Skills: Athletics, Defense, Deceit (Intimidation), Jiujutsu, Kenjutsu, Lore: Shadowlands, any one Bugei Skill
Outfit: Katana, wakizashi, whip*, any two weapons, light armor; kimono and sandals, traveling pack; 6 koku *The whip is a DR 0k1 weapon that uses the Peasant Weapons Skill.
RANK 1: FEAR IS A GIFT
The Taskmaster has learned the art of cowing those weaker than himself. You may roll an extra die on all attack rolls and Deceit (Intimidation) rolls against those with lower Willpower. You gain a bonus to the result of your Initiative rolls equal to your Willpower.
RANK 2: TAKING THE GIFT
You may activate this Technique as a full-round action. Once on, it stays activated until you take another action. If an opponent hits you while this Technique is active, you may immediately attack that opponent once; this attack automatically hits. You may not call any Raises on this attack. You may add triple your Willpower to this attack’s damage roll. Finally, you may roll an extra die on all damage rolls against those with lower Willpower.
RANK 3: GIVING THE GIFT
You may taunt or insult any one opponent who can understand you (even while you are attacking or doing something else), making a contested Willpower/Deceit (Intimidation) roll with that target. If you succeed, you may add the amount by which you succeeded to the result of all attack and damage rolls against that opponent in the following round. Finally, you gain a bonus to the result of your Initiative rolls equal to double your Willpower (replacing the bonus gained from Rank 1).
RANK 4: FEAR’S BANE
You gain an additional attack per round. Additionally, you may roll two extra dice on all attack, damage, and Deceit (Intimidation) rolls against those with lower Willpower (replacing the bonuses gained from Rank 1 and Rank 2).
RANK 5: THE TEST OF MIGHT
The Taskmaster has mastered the arts of fear and intimidation to the point that they are a part of his being. Opponents attacking you subtract twice your Deceit (Intimidation) Skill rank from the totals of all their attack and damage rolls against you. Once per round, you may spend a Void Point after an opponent makes a damage roll against you to reduce the total by triple your Willpower (to a minimum of 1 Wound suffered).