Campaign of the Month: February 2013
L5R Changing History
Kuni Witch Hunters (Bushi)
Originally appeared in Way of the Crab and Secrets of the Crab. Now in Masters of War.
Benefit: +1 Awareness
Skills: Athletics, Defense, Hunting, Medicine (Herbalism), Lore: Shadowlands, any two Bugei Skills
Outfit: Katana, wakizashi; one finger of jade, jade pendant, kimono and sandals, traveling pack; 3 koku
RANK 1: TO STRIKE THE DARKNESS
The witch hunter has learned how to block out all distractions when facing an enemy. You add twice your Air Ring to the result of all your Initiative rolls. When attacking
an enemy with the Shadowlands Taint, you need only call 2 Raises to gain an additional attack on him (instead of 4 Raises).
RANK 2: TO SEE THE DARKNESS
The witch hunter becomes attuned to the signs of elemental corruption. When interacting with others, you can make a contested Awareness/Etiquette roll against the target to see if he shows any indications of being a potential maho-tsukai or shows any psychological signs of the Taint. By calling a Raise, you can prevent the subject from realizing he has let something slip. Additionally, if you spend a Void Point, you can make an Awareness/Lore: Shadowlands roll (TN 25) to sense the presence and proximity of the Taint anywhere within 150´. You cannot sense Taint in specific individuals, but gain a general idea of where it is.
RANK 3: TO RIDE THE DARKNESS
The witch hunter has a deep understanding of how best to wound those who bear the Taint. When making an unarmed or melee attack, you keep an additional number of dice equal to the target’s Shadowlands Rank. Additionally, you can spend a Void Point to reduce your Wound Rank penalty by your School Rank for the duration of the current
scene. Finally, you may add your Earth Ring to your TN to Be Hit.
RANK 4: TO REPEL THE DARKNESS
A witch hunter resists the effects of maho, and can protect others from foul magic. Anyone attempting to use maho, or anyone with the Shadowlands Taint who tries to cast
a spell on you, must call an additional number of Raises equal to your School Rank. By spending a Void Point and making a Willpower/Lore: Shadowlands roll (TN 25), you can grant an ally within 10´ the same protection for one round (the spellcaster must still match your School Rank, not the protected ally’s). You can call Raises to protect additional allies or to extend the protection for additional rounds, at one Raise per ally or round. Additionally, you gain an additional attack per round.
RANK 5: TO SHATTER THE DARKNESS
The witch hunter cuts down Tainted enemies with devastating power, and inflicts excruciating pain on the corrupted. When attacking a target with the Shadowlands Taint, you gain a number of Free Raises equal to your School Rank that can only be used for damage or for an additional attack. If you kill someone who possesses the Shadowlands Taint, it does not count as an attack for this round. Additionally, whenever you hit an opponent, you may spend a Void Point to increase the opponent’s current Wound Rank penalty by 10.