Campaign of the Month: February 2013
L5R Changing History
Hida Wrestler School (Bushi)
Benefit: +1 Agility
Skills: Athletics, Defense, Jujitsu 2, Lore: Shadowlands, Stealth (Ambush) any Bugei Skill.
Outfit: Katana, wakizashi. bow and 20 arrows (any type), heavy armor; one finger of jade, kimono and sandals, traveling pack; 5 koku.
RANK 1: The Claw Strikes
All Hida bushi learn how to find the power of Earth within themselves, and Hida wrestlers are no different. You receive a bonus equal to your Earth Ring to your Jiujutsu Rolls; to all rolls related to initiating and maintaining a Grapple; and to the DR of any unarmed attack. Also, you may ignore the TN penalties for wearing heavy armor for all Bugei Skills.
RANK 2: THE MOUNTAIN DOE NOT MOVE
Though a Hida Wrestler’s training marks a departure from the way that most Crab bushi follow, he is still a Crab warrior and the extraordinary tenacity for which they are famous is still his by inheritance. Any time you suffer Wounds, you may spend a Void Point to make a Raw Earth Roll against a TN equal to the number of wounds suffered. You make this roll before the Wounds are inflicted; thus, you do not suffer additional Wound penalties due to the damage. If you succeed, you suffer no wounds from the Injury. When resisting Knockdown, you receive a bonus to your Earth Ring equal to your school Rank.
RANK 3: SNAPPING THE ARM
The Hida Wrestler School teaches the importance of ferocious speed and quickness in unarmed combat, as well as strength and willpower. You may make an additional attack per round, but only if both attacks use your Jiujutsu Skill. Also, , if you control a Grapple at the beginning of your turn, you may disarm your opponent as a Simple Action.
RANK 4: SIDEWAYS STEP
Training in this particular style of unarmed combat gives you the quickness to avoid your enemy’s blows all together, even when wearing heavy armor. When in the Attack posture, you receive a bonus to your TN to Be Hit equal your Reflexes + Jiujutsu. When you are in the Full Defense posture, this bonus is equal to twice the total of your Reflexes + Jiujutsu. These bonuses supplement any bonus you may receive from using the Defense Skill.
RANK 5: THE MOUNTAIN DOES NOT FALL
You may spend a Void Point to ignore all Wound Penalties (including Out) until your next turn. For the remainder of the skirmish, the number of Wounds in each of your Wound Ranks is doubled. You gain another Void Point that may only be used to activate either The Mountain Does Not Move or The Mountain Does Not Fall.