Campaign of the Month: February 2013
L5R Changing History
Crab Sumai (Bushi)
Art of Duel
Rings/Traits: Earth 4, Strength 4
Skills: Athletics 4, Etiquete 1, jiujutsu 5, Lore: Bushido 4, Meditation 2 Advantages: Bishamon’s Blessing or Hands of Stone
Other: The Crab have traditionally considered their sumai training techniques to be Clan secrets, as their sumai wrestlers put the Clan’s prestige on the line whenever they compete in official tournaments. Crab sensei are therefore prohibited -as a general rule -from training wrestlers from outside the Clan. The occasional Badger sumai is allowed to train at the Stone Tower Dojo, but they are the only regular exceptions. Most candidates for this Advanced School have trained in the Hilda Wrestling School, but not necessarily all.
Cannot have the Disadvantage Lame.
RANK I: MAEGASHIRA
You have acquired sufficient expertise so that you may now compete in sumai tournaments as a maegashira; until this point, no self-respecting Hida sensei would allow you to do so. You may spend a Void Point to gain a +2k1 bonus to any Skill Roll involved in resolving a sumai match. Your skills also stand you in good stead outside of the sumai ring; you gain a +1k0 bonus to any unarmed combat Skill Roll, and you gain 2 Free Raise to any attempt to inflict a Knockdown on an opponent.
RANK 2: SANYAKU
You gain a reputation as a practitioner of sumai sufficient so that you may now compete in tournaments as a sanyaku. You may spend a Void Point to gain a +2k2 bonus to any Skill Roll involved in resolving a sumai match. This replaces the bonus you received as a maegashira, In addition, as a veteran of the ring, you have mastered the sport’s peculiar rituals to an extent that heightens your ability to cope with any situation that requires respect for etiquette. You receive a bonus to any Courtier Skill Roll equal to your Intelligence or Perception.
RANK 3: YOKOZUNA
You attain the sumai’s wrestler’s ultimate rank, that of yokozuna , and may compete in the top tier of tournaments. You have absorbed almost everything that even the formidable Hida sumai masters can teach you. You gain a +1k1 bonus to any Skill Roll involved in resolving a sumai match , and may spend a Void Point to make that a +3k2 bonus. You have achieved a level of fame and respect that eases your way in courtly society, so you receive a bonus to any Courtier Skill Roll equal to your Intelligence + Perception. These replace the bonuses you received as a sanyaku. Outside of sumai competitions, you receive a +2kO bonus to any unarmed combat Skill Roll, and you gain 4 Free Raises to any attempt to inflict a knockdown on an opponent (this replaces the bonus you received as a maegashira).