Campaign of the Month: February 2013
L5R Changing History
Ancestral Hiruma School (Bushi)
Originally appeared in Bearers of Jade as Hiruma Lost School.
Benefit: +1 Willpower
Skills: Athletics, Battle, Hunting, Kenjutsu (Katana), Kyujutsu, Lore: Shadowlands, Stealth
Outfit: Katana, wakizashi, bow and 20 arrows (any type), ashigaru armor; black body paint, one finger of jade, kimono and sandals, traveling packs; 2 koku
RANK 1: TORCH’S FLAME FLICKERS
The Hiruma focuses his strikes while protecting himself. As long as you are not in the Full Attack posture, you may add your Fire Ring to your TN to Be Hit and to the result of
all attack rolls, damage rolls, and Bugei Skill rolls.
RANK 2: WOLF’S LITTLE LESSON
Hiruma dash in and out in a single motion. For every Raise you make on your attack, you increase your TN to Be Hit by 5 + your ranks in the Athletics Skill until the beginning of the next round. You do not gain this bonus while you are in the Full Attack posture.
RANK 3: HUMMINGBIRD WINGS
The Hiruma know how the hummingbird can move in any direction. Once per round, after an opponent makes an attack roll against you, you may spend a Void Point to make an Agility/Defense roll with a TN equal to the attack roll’s result. If successful, you dodge the attack outright. You may attack once in the same round, although with a +10 to your TN. You cannot use this Technique while you are in the Full Attack posture.
RANK 4: SHARK SMELLS BLOOD
No animal waits to see the effect of its first attack before pressing its advantage. You gain an additional attack per round. As long as you are not in the Full Attack posture, you may add double your Fire Ring to your TN to Be Hit and to the result of all attack rolls, damage rolls, and Bugei Skill rolls (replacing the bonus gained at the first Rank).
RANK 5: DAYLIGHT WASTES NO MOVEMENT
The Hiruma learns to use no more energy than is needed to kill his opponent. If you deliver more Wounds than necessary to kill your target, you may apply the excess Wounds to the next target you hit. The carry-over effect does not last beyond the end of the current skirmish.