Togashi Kaito

Description:

Rank 4
Insight 218
Karma 1

Glory 3 Honor 1.5 Status 2 Shadowlands Taint 0

Rings

Earth 3 Stamina 3 Willpower 3
Water 3 Strength 3 Perception 3
Fire 3 Agility 4 Intelligence 3
Air 3 Reflexes 4 Awareness 3
Void 4
Skill Trait Rank Roll Emphasis/Mastery Abilities
High
Etiquette AWA 3 6k3
Meditation VOI 2 6k4 Void Recovery
Divination AWA 1 4k3 Omens
Artisan Origami AWA 5 8k3
Theology Int 5 8k3
Courtier AWA 3 6k3
Investigation Various 1 Nozado
Tea Ceremony VOI 1 5k4
Bugei
Jiujutsu AGI 7 11k4 Kaze-do, Tsurichi-do, Atemi
Staves AGI 5 9k4
Defense AGI 5 9k4 May declare Full Defense Posture at beginning of round. +2 Insight. One free raise when using the Defense skill
Athletics Various 3
Horsemanship AGI 1 5k4
Yadome-jutsu REF 2 6k4

Armor TN Bonus:

None (I am a monk!)

TN to Be Hit

(REF x 5 + Armor + Modifiers): 33 (unarmored) 20 + 3 kaze-do + 10 DEF

Primary Weapons

Weapon Attack Damage Notes
Sahkujo 11k4 7k3 Fine Quality. Complex Action to Fear rating 5.
Unarmed 11k4 +7 & Free Raise 5k2 +13

Wounds (Earth x 2 per level, Earth x 5 for Out)

Wound Level Penalty Total Notes
Healthy +0 6
Nicked +3 12
Grazed +5 18
Hurt +10 24
Injured +15 30
Crippled +20 36
Down +40 42 Cannot Stand, move faster then a crawl or speak louder then a whisper. TNtbH 5. May spend a void point to act.
Out 57 Unconscious for a number of hours equal to wounds at Out Level. Cannot act. Once at max wounds you die.

School Techniques

Togashi Tatooed Monk
Each tattoo can be used a number of times equal to you School Rank
Tattoo 1 Phoenix When targeted by a hostile spell, you may call upon the power of this tattoo to raise the TN of the spell by your school rank x5. Alternatively, when targeted by a friendly spell, you may call upon this tattoo to give the caster a number of free raises equal to your School Rank.
Tattoo 2 Dragon Activating this tattoo is an attack action. You roll to attack using your Fire Ring/School Rank (keeping equal to your ring.) and may strike a number of opponents equal to your school rank as long as they are all within 50ft. Damage is equal to Fire Ring/School Rank again. You suffer (5 minus Void) dice of wounds but can not be reduced below down by these wounds.
Tattoo 3 Hurricane You may activate this tattoo by spending a void point tiggering a great gust of wind. All enemies within 20’ suffer a penalty on attack and damage rolls equal to 5 x your School Rank. Ranged attacks that target you or an ally withing 20’ suffer a penalty equal to twice your School rank. These affects stack. Both effects last for a number of rounds equal to your School Rank +2.
Tattoo 4 Bat Raises your Reflexes by your School Rank. Lasts for a number of rounds equal to your School Rank +1.
Tattoo 5 Mountain Raises your Earth by your School Rank. This also affects Stamina and Willpower traits. Lasts for a number of rounds equal to your School Rank +1. When this effect ends if you have taken enough wounds to kill you, you are instead left with one wound in the Out Wound lvl.

Dojo:

Katas:

Martial Arts

Bio:

Bio goes here

Main

Adventures

Rules

Rokugan


Kharma

Togashi Kaito

L5R Changing History Derekshill