Hiruma Do


Hiruma Scout 1
Glory: 1.0
Status: 1.0
Honor: 3.5

Air: 2
Earth: 2
Stamina 3
Fire: 3
Water: 2
Perception 3
Void: 2

Advantages: Crab Hands, Large
Disadvantages: Antisocial (2 Points), Compulsion
(Drinking: 2 Points)
Kata: Striking as Wind
Skills: Athletics 1, Hunting 3, Kenjutsu 1, Kyujutsu 2,
Lore: Shadowlands 2, Stealth (Sneaking) 3







Hiruma Do considers himself more experienced than most youths, having gone into the Shadowlands
once to prove himself. While looking for a “trophy” for his gempukku, Do was attacked by Shadowlands beasts, and his cowardly allies left him for dead. His Hiruma training showed him the way home, but he has never shaken off the effects of the horrible things he saw in
the Shadowlands. He has grown too willing to return, to prove his worth as a scout, but his family have sent him to the Topaz Championship to take his mind off what he has seen.

Hiruma Do

L5R Changing History JaymesBolton